When WHFRP
was released the world of Warhammer was much different to how it stands today. The
differences range from sweeping changes in the political and social outlooks of
races and nations to the dynamics of how magic works and the very nature of the
gods. I’ll brush over these differences in a later post but here I will explain
why these differences actually mean rather little to your average retro adventurer.
To truly capture
the experience of the enemy within campaign you must remember one thing above
all others. You know nothing. Everything is hidden, Chaos is never spoken of or
even thought about for long. It is the evil forever in the corner of your
vision you dare not try to focus on it least it notice you as well. If you have
ever played Call of Cthulhu which no doubt heavily influenced WHFRP then you
know the sort of experience we are aiming at. Magic is rarely seen and is
probably some conjurers trick and fantastical monsters are just that, may as
well believe in elephants as much as dragons, gorillas as much as Orcs. That is you have seen none of them and believe
as much or as little about them as appropriate for your character.
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